


Exceptions to this are alchemist who has spells to craft potions, undead fighters Life Regeneration - This is a must on most characters since it is usually your only form of High hit points will let you takeĪ more beating and give more time to dish some back. Hit Points - Also very useful for any hero. You may not want to use items with high damage+ if youĪre using a mage or assassin character since they are simply redundant. Damage is good if you are creating a directĬombat hero. A high combat score willĮnsure that you hit your target, and will prevent you from takingĭamage - Quite obvious. Often, but it also makes you harder to hit. Combat (for any unit) not only lets you hit more So here is a list of stats and what each does and how usefull they are.Ĭombat - Very useful for any hero unless you are specificaly trying to keep for example retinue Slots are all open to a Hero and there is no need to invest in charisma to gain more of them.Įven though most stats are obvious about what they do, some aren't, at least they weren't for me when I first started. Note: Unofficial patch has made certain changes. +1 Retinue Slot for every 4 Points of Charisma +1% Discount per point of Charisma over 5 +1 Morale per 2 points of Charisma (at 2,4,6,etc…) +1 Command Radius per 4 points of Charisma +3% Spellcasting Chance per point of Intelligence +1 Initial Troop XP per 2 points of Intelligence (Every even level) +1 Mana Regeneration (per 20 sec) for every 10 points of Intelligence 1 Second to Conversion Time per point of Dexterity (min 10 sec’s) +1 Resistance per 2 points of Dexterity (Every even level) +1 Movement Speed per 2 points of Dexterity (Every odd level) +1 Life Regen (per 20 sec) for every 3 points of Strength (1,4,7,etc) +1 Combat per 2 points of Strength (Every odd level) All attributes start at 5, and your race and class choice will add or decrease them.

Every Time you level up you get 1 point to put into strength, dexterity, intelligence, or charisma.
